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Destroy the Godmodder (Total Pot of 12,000 doubloons.)


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It all began 1 year ago. A single sole being went online and created accounts on several different games and forums. Minecraft, SBC and some of the other popular ones under the peculiar name, GodModder. Through that year, he grew highly respected and applied for mod, slowly but surely obtaining the high rank of mod on some game servers, becoming a well known admin on several Minecraft servers and his most important task being the SpongeCraft admin.

But one day, he set his plan into motion. He tore up Minecraft spawn points, broke apart player homes, claimed large plots of territory of his own, swiped Doubloons and banned players. It was an unexpected day for SBC and so the owner and mods set a plan to remove him from his rank. However, they found they couldn't. He was untouchable, he had ascended. They had to stop him, no matter what, even if it meant total annihilation, they had to defeat him before he fully took over the land. So, they called upon all of the SBC forum users and SpongeCraft players to join them on their quest on go against him. Most agreed, some decided to not fight and some even decided to assist the Godmodder in his takeover. And thus, begins the task of this game:

DESTROY THE GODMODDER

Before we begin, there are several rules.

Rule #1: It is possible to damage the godmodder, even with his godlike powers. To do so, you must catch him off guard, trick him or use pure force. You can attack in any way you wish through your post, and as you deal more damage to him, more ways of attacking him will be unlocked in order to defeat his quickly increasing power, such as summoning entities and items and power ups to assist you. Beware however, the godmodder has the power to indeed, godmod and can stop nearly all of your attacks.

Rule #2: You may only attack him directly, spawn/charge an entity and control your entity once each before I post, no more.

Rule #3: You may side with the Godmodder if you wish. In order to state your alliance, put [AG] for anti-godmodder and [PG] for pro-godmodder. As pro-godmodder, you can defend him from attacks and stop potentially damaging attacks from hitting him. As anti-godmodder, your goal is to defeat the godmodder by attacking him.

Rule #4: Feel free to jump in whenever you wish. Even a newcomer can help against this evil threat, as every player counts.

So, for your main target...

[PG] The Godmodder HP: 200/200

The godmodder looks down upon the land of SpongeCraft. Through the vast forests, the barren desert and the chilly mountains, all of it his now. This may be the optimum time to begin your attack, before he begins his utter takeover of the entire land. In his hand he holds a Summoning Chip. If you can damage him, or at least get him to drop it, maybe you can get it.

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Almost forgot 4 more rules for clarity.

Rule #5: If you have anything about the forum game, such as your attacks being underpowered compared to other attacks or anything you would like to explain, send me a private message, I'll see about it.

Rule #6: Just in case this ever will be necessary, please nothing too explicit, keep your attacks PG-13 rated or lower, just in case.

Rule #7: Each point of damage to the Godmodder will net you 50 doubloons, to a total of 10000 doubloons that are available, as well as 2000 doubloons for the finishing blow!

Rule #8: There can only be a maximum of 3 entities per player at once.

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TheOpenWindow Maniac goes for the first hit attacking the Godmodder while he's still vulnerable with a quick, light punch to the ankle, enough to damage the Godmodder.


The godmodder didn't expect a first attack and as such, your attack hits, dealing 1 point of damage (50 doubloons). The godmodder now realizes that there is resistance to his master plan and flies into the air with noclip, high up above your reach. It's going to be tougher to damage him now.

The Godmodder also has the Curse of Godmodder. All attacks done to the Godmodder that damage him, not his entities, make him invincible to that attack, meaning light punches to the ankle won't hurt him anymore.

 

Fred Rechid whips out a wooden staff and attempts to beat the Godmodder with it.

 

The godmodder now in the air, is far away from your staff, but by throwing your staff as a last ditch resort as he rises into the air, you knock the Summoning Chip out of his hand, albeit your attack not doing any damage. (50 doubloons.)

 

Now with the power of the Summoning Chip, you and other players can now summon entities and monsters to attack the Godmodder! You might be able to Upgrade the Summoning Chip to Charge your attacks so you can create stronger entities and even allow other posters to assist you in Charges, but you'll have do a bit more damage to him to allow that. You can spawn entity per turn or attack him directly, but you can't do both until you have the Charge Upgrade. Entities have their own seperate HP and will be removed from play once it is depleted.

 

The Godmodder now begins the real battle and is now Godmodding. He will now deflect most of your attacks, but you should be able to get another attack past him to obtain the Charge Upgrade for the Summoning Chip, providing it's an aerial attack from you or an entity.

 

[GM] The Godmodder HP: 199/200

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The Godmodder looks at the death threat and laughs at it. He doesn't seem to think that he'll actually die, but just in case he spawns his first entity, the Terror Cow, a giant form of the regular cow. You can now choose whether or not you want to attack the Godmodder or the Terror Cow. Defeating entities may leave the Godmodder open to attacks, however you can still attack him directly. Even though the Terror Cow has 10 times more Health than the Godmodder, he is much easier to damage.

 

[GM] The Godmodder HP: 199/200

 

[PG] Terror Cow HP: 2000/2000

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While the Godmodder is distracted in the air, you send a flying Nut Kick attack at him with all your strength! The Godmodder takes 1 damage (50 Doubloons!) and drops the...Charge Device! Now you can charge your entities. For example, an entity with 2 charge will take 2 posts to spawn, but will be much stronger than a 1 post entity! There is a cap on entities at 100 charges for now, but you can eventually increase it up to the thousands! (If you need that many.)

 

The Godmodder now sends his Terror Cow to guard him, meaning you'll have to beat it before you can get another hit in!

 

[GM] The Godmodder HP: 198/200

[PG] Terror Cow HP: 1750/2000

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While the Godmodder is distracted in the air, you send a flying Nut Kick attack at him with all your strength! The Godmodder takes 1 damage (50 Doubloons!) and drops the...Charge Device! Now you can charge your entities. For example, an entity with 2 charge will take 2 posts to spawn, but will be much stronger than a 1 post entity! There is a cap on entities at 100 charges for now, but you can eventually increase it up to the thousands! (If you need that many.)

 

The Godmodder now sends his Terror Cow to guard him, meaning you'll have to beat it before you can get another hit in!

 

[GM] The Godmodder HP: 198/200

[PG] Terror Cow HP: 1750/2000

i grab the charge device and then i find a Nearby Gun. i then shoot the terror cow

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The bullets of the submachine gun enter the Terror Cow, causing it to yell in pain! 100*10 damage done!
 
The Godmodder draws out his gold sword and begins to twirl it in his hands, faster and faster until it becomes a blur. He then hurls the spinning sword at your gun, slicing it in two, as the fragile gold sword snaps in two upon immediate contact with the ground, rending it useless.

 

[GM] The Godmodder HP: 198/200

[PG] Terror Cow HP: 750/2000

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(Mobile right now, no coloured text or sized font, sorry.)

The Terror Cow is burned to seared to a crisp by the branding iron, dealing 750 damage. One's wolf eats the delicious cooked cow and joins the battle, attacking the Godmodder for 1 damage! (50 doubloons!)

The Godmodder has several drinks of tequila! He is now drunk and can't attack for the next 2 turns, excluding this one!

"Hmph," the Godmodder comments. "My plan is ineffable, but if you insist on fighting me..." He chants another incantation and the Terror Chicken and Terror Creeper appear!

The Terror Chicken is no ordinary large chicken, it has wings of steel and long carnivorous teeth! The Terror Creeper is built of the toughest skin and has TNT and fireball launchers for arms! This is going to be a seemingly tough battle, but there should be some form of weakness! Not only that, be aware that entities on the field , such as the wolf, will be the first target of the Terrors!

[GM] The Godmodder HP: 197/200

[PG] Terror Chicken HP: 5000/5000

[PG] Terror Creeper HP: 6000/6000

[PG] Terror Creeper Left TNT Cannon HP: 2500/2500

[PG] Terror Creeper Right Fireball Cannon HP: 2500/2500

[AG] Feral Wolf HP: 1000/1000

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The Godmodder may be drunk, but he does know that sleeping pills and alcohol doesn't mix, so he takes the sleeping pills and throws them in the air as high as his drunken self can.

(The turn will not be over for another 2 posts, so the enemies have not attacked yet.)

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