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Supergameman

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Posts posted by Supergameman

  1. The Godmodder flies out of the hole with noclip. Fairly simple for him.

    Protip: Try to aim for his entities. The backlash from defeating them may harm him.

    Ally's turn:

    Devin lines up a shot from the brick house at the Terror Creeper's TNT launcher and lands a direct shot down the Terror Creeper's TNT launcher, dealing 850 damage! Andrew's sentry gun proceeds to do another 150 damage to it, destroying it! Suddenly, all of the TNT in the launcher proceeds to explode in a chain reaction , destroying the Terror Creeper's metal armour, dealing 850 damage to the Terror Creeper and dealing 1000 damage to the fireball launcher! The tables have turned!

    Enemy's turn:

    "Oh...you think you've won, haven't you?" The Godmodder sneers. "Time to use its' last resort." With that, he presses a button and the Terror Creeper proceeds to vibrate and make a single ominous sound. "6..." "Once this is off, it will demolish you, not me and my plan will succeed. Enjoy."

    He then proceeds to detach the fireball cannon from the Terror Creeper and performs another burning attack, this time utilising spinning fireballs! Due to Devin and Andrew being shielded, Devin avoids damage but Andrew gets hit badly, taking 500 damage.

    6 posts until detonation. Good luck, you best hurry.

    Stats:

    [GM] The Godmodder HP: 196/200

    [PG] Terror Creeper HP: 3000/6000 (2 turns/6 posts to detonation)

    [PG] Terror Creeper Right Arm Fireball Cannon HP: 500/2500 (Critical!)

    [AG] Devin (Sniper Espurr Form) HP: 950/1000

    [AG] Andrew (Engineer, 100 Metal) HP: 400/1000 (Badly hurt!)

    Tick...Tock...

  2. Devin runs up a floor of the brick house to the second floor with a 70% chance. He...suceeds again! Andrew soon follows with his sentry gun up the house. After that, Devin uses some of his remaning bandages to patch himself and Andrew up. He's running low on them, he only has enough for 1 more heal for both of them. However, creating a multi-post charge might let him make his own bandages and medical gear.

    Update:

    [AG]Devin(Sniper Espurr Form) 850/1000

    [AG]Andrew(Engineer, 100 Metal) 900/1000

    [AG] Level 1 Sentry Gun(200 Metal to Upgrade) 600/750

    (2 posts until turn ends.)

  3. Ally's turn:

    While Devin heals himself for another 150 HP, Andrew builds a high calibre sentry gun and it begins to fire at the Terror Creeper, dealing 150 damage, giving your position away. During this time, Devin shoots the Creeper in his right eye with a well-timed shot, doing 400 damage to the beast.

    Be warned, Andrew is the only person who can repair and upgrade this sentry gun to make it much better. Also note, there is a maximum for 3 entities per player, which may be increased later.

    Enemy's Turn:

    The Godmodder laughs and presses a red button on a switch. "Now, feel the true power of my Terror Creeper!" he yells out.

    Suddenly, the right arm of the Creeper deattaches and switches to a flamethrower mode, instead of firing fireballs. It then proceeds to spin towards Devin and Andrew, burning them all for 250 damage each. The sentry gun, made of metal, only takes 150 damage. The arm then safely reattaches to the Terror Creeper.

    Stats:

    [GM] The Godmodder HP: 197/200

    [PG] Terror Creeper HP: 3850/6000

    [PG] Terror Creeper Left Arm TNT Cannon HP: 1000/2500 (Critical!)

    [PG] Terror Creeper Right Arm Fireball Cannon HP: 2000/2500

    [AG] Devin (Sniper Espurr Form) HP: 700/1000

    [AG] Andrew (Engineer, 100 Metal.) HP: 750/1000

    [AG] Level 1 Sentry Gun (200 Metal to Upgrade) HP: 600/750

  4. Wumbo throws mud at the Terror Creeper's eyes! Confused and dazed, it launches TNT blocks everywhere , inflicting 500 damage to each of its' weapons, as well as dealing 600 damage to itself! It rubs the mud out and continues its' attack.

    The Godmodder chuckles. "Oh, you're about to feel the true pain of my Terror Creeper next turn..."

    Terror Creeper HP: 4400/6000

    Terror Creeper Left Arm TNT Cannon HP: 1000/2500 (Critical!)

    Terror Creeper Right Arm Fireball Cannon HP: 2000/2500

  5. Ally's turn:

    Devon patches up a few of his wounds, gaining 200 HP. He aims the Sniper Rifle at the Terror Chicken and...BANG! A single, direct and accurate shot flies through the air and accurately makes its' mark in the chicken's brain, killing it with 1200 damage. One of the Terrors is now down.

    The Terror Creeper spins around as his comrade falls and unleashes 1 of his 3 special attacks "Ring of Fire!" By spinning around while blasting his fireball blaster at maximum speed, he creates a ring of fire bound to burn up any foliage and will be quite the tricky attack to dodge.

    Devin has no current choice except to run back until the ring of fire spreads out enough to let him run through, which it does eventually, only taking 100 damage. However, the Terror Creeper has his sights fully set on Devin for killing the Terror Chicken and will now do anything to kill him.

    For his turn, the Godmodder looks over the situation. His Terror Chicken, dead. "Hmph..." He mutters to himself.

    [GM] The Godmodder HP: 197/200

    [PG] Terror Creeper HP: 5000/6000 (Enraged.)

    [PG] Terror Creeper Left Arm TNT Cannon HP: 1500/2500

    [PG] Terror Creeper Right Arm Fireball Cannon HP: 2500/2500

    [AG] Devin (Sniper Espurr Form) HP: 800/1000

  6. The Godmodder is thrown into a shallow pool of Legos, but he quickly uses flies away from the Lego pool before he gets trapped in there. He then levitates the entire shallow pool of Legos and turns them into a wall, using it to deflect the torch that #1 Fan threw at him. He then smashes the Lego wall on the ground and it shatters, but not before a few pieces accidentally skewer the Terror Chicken, dealing 800 damage and nearly kiling it.

     

    Update:

    [PG] Terror Chicken HP: 1200/5000

     

    (1 Post until Enemies Attack.)

  7. Ally's turn:

    Devin lines up his rifle and fires a direct shot at the Godmodder. However, the Terror Chicken sees Devin and takes the shot, taking a incredible 1900 damage as the bullet goes right through its' chest.

    Enemy's turn:

    The Terror Chicken, agitated, whips its' wings to create a powerful burst of wind directed at Devin, which blows him back for 300 damage. The Terror Creeper lines up his TNT blaster and lines up a direct shot to finish Devin off. However, in a burst of a adrenaline, Devin pulls an unbelievable, but possible shot and shoots the TNT right out of the air, detonating in mid air and dealing 1000 damage to the Terror Creeper's TNT Cannon. The Godmodder gets out of his hangover and dazingly gets back into battle.

    Stats at the End of this Turn:

    [GM] The Godmodder HP : 197/200

    [PG] Terror Chicken HP: 2000/5000

    [PG] Terror Creeper HP: 5000/6000

    [PG] Terror Creeper Left Arm TNT Cannon HP: 1500/2500

    [PG] Terror Creeper Right Arm Fireball Cannon HP: 2500/2500

    [AG] Devin (Sniper Espurr Form) HP: 700/1000

    Tips of the Turn:

    You can still charge released entities as many times as you like, but it won't be as effective as starting them off charged at the same level upon spawn.

    You can also heal entities in your turn.

  8. (Next time you spawn in something or charge it, be sure to just say you're spawning or charging it, I make the stats myself to keep the game balanced. Your spawn is perfectly balanced, so you can keep it. Of course, this doesn't mean you can't detail your entity's attacks or appearance, that's up to you and requests for stats are also accepted.)

    The Godmodder does not have a CD player, or an electricity source, so he feeds the CD to the Terror Chicken.

    Devin has spawned into battle in his Sniper Espurr Form. This form allows Devin to deal long range, hard to aim but accurate attacks and allow him to stay out of danger. Feel free to command Devin from your post, if you want him to do something specific, he will auto fight if you don't, which is perfectly safe.

    (1 post until Player/Enemy Turn.)

  9. After Wumbo tells the chicken of what the Creeper said, the Terror Chicken, angrily flies over to the Terror Creeper, flies him into the air and drops him back down, dealing only 500 damage, due to the Creeper's powerful armour. This attack angers the Creeper and as a warning, he launches a volatile block of TNT at the chicken, dealing 1000 damage! They talk things out soon after and are angered to have been lied to. As they do, Spongebob throws a knife at the Terror Creeper head, dealing 500 damage in his weak spot! The Terror Creeper burns the knife with a single fireball blast.

    The wolf bites the chicken's leg, dealing a mere 100 damage as the chicken shakes him off.

    ENEMY'S TURN:

    The Terror Chicken flies into the air and swoops at the feral wolf, dealing 400 damage. The Terror Creeper follows up with a TNT Blast from its' arm cannon at the injured wolf, sending him flying for 600 damage, killing the beast. The Godmodder is too drunk to do anything. ( 1 turn remaining.)

    [GM] The Godmodder (Drunk) HP: 197/200

    [PG] Terror Chicken HP: 3900/5000

    [PG] Terror Creeper HP: 5000/6000

    [PG] Terror Creeper Left Arm TNT Cannon HP: 2500/2500

    [PG] Terror Creeper Right Arm Fireball Cannon HP: 2500/2500

  10. (Mobile right now, no coloured text or sized font, sorry.)

    The Terror Cow is burned to seared to a crisp by the branding iron, dealing 750 damage. One's wolf eats the delicious cooked cow and joins the battle, attacking the Godmodder for 1 damage! (50 doubloons!)

    The Godmodder has several drinks of tequila! He is now drunk and can't attack for the next 2 turns, excluding this one!

    "Hmph," the Godmodder comments. "My plan is ineffable, but if you insist on fighting me..." He chants another incantation and the Terror Chicken and Terror Creeper appear!

    The Terror Chicken is no ordinary large chicken, it has wings of steel and long carnivorous teeth! The Terror Creeper is built of the toughest skin and has TNT and fireball launchers for arms! This is going to be a seemingly tough battle, but there should be some form of weakness! Not only that, be aware that entities on the field , such as the wolf, will be the first target of the Terrors!

    [GM] The Godmodder HP: 197/200

    [PG] Terror Chicken HP: 5000/5000

    [PG] Terror Creeper HP: 6000/6000

    [PG] Terror Creeper Left TNT Cannon HP: 2500/2500

    [PG] Terror Creeper Right Fireball Cannon HP: 2500/2500

    [AG] Feral Wolf HP: 1000/1000

  11. The bullets of the submachine gun enter the Terror Cow, causing it to yell in pain! 100*10 damage done!
     
    The Godmodder draws out his gold sword and begins to twirl it in his hands, faster and faster until it becomes a blur. He then hurls the spinning sword at your gun, slicing it in two, as the fragile gold sword snaps in two upon immediate contact with the ground, rending it useless.

     

    [GM] The Godmodder HP: 198/200

    [PG] Terror Cow HP: 750/2000

  12. While the Godmodder is distracted in the air, you send a flying Nut Kick attack at him with all your strength! The Godmodder takes 1 damage (50 Doubloons!) and drops the...Charge Device! Now you can charge your entities. For example, an entity with 2 charge will take 2 posts to spawn, but will be much stronger than a 1 post entity! There is a cap on entities at 100 charges for now, but you can eventually increase it up to the thousands! (If you need that many.)

     

    The Godmodder now sends his Terror Cow to guard him, meaning you'll have to beat it before you can get another hit in!

     

    [GM] The Godmodder HP: 198/200

    [PG] Terror Cow HP: 1750/2000

  13. The Godmodder looks at the death threat and laughs at it. He doesn't seem to think that he'll actually die, but just in case he spawns his first entity, the Terror Cow, a giant form of the regular cow. You can now choose whether or not you want to attack the Godmodder or the Terror Cow. Defeating entities may leave the Godmodder open to attacks, however you can still attack him directly. Even though the Terror Cow has 10 times more Health than the Godmodder, he is much easier to damage.

     

    [GM] The Godmodder HP: 199/200

     

    [PG] Terror Cow HP: 2000/2000

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