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Posted

Can you feel that?
You better hold on.
This one's about to get rocky.

 

Nearly four years ago, we waved goodbye to SpongeCraft, our classic creative Minecraft server, after several years of operating as our flagship gaming hub.

Now, after nearly a year in the works... SpongeCraft is returning with a vengeance, and in a form like never before.

 

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In this game of survival, players will take a nearly 500-foot leap of faith directly into the world of the Frontierlands, a diverse, rich land of unusual formations and proportions. After making their way out of the Landing, it will be up to players and their skills to survive, thrive, and improvise in this uncharted world of pillars, mountains, and plains.

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Just as with classic SpongeCraft before it, Frontiers will be operating for the foreseeable future using the 1.12.2 1.14.4 version of Minecraft, with ViaVersion allowing it to be backwards-compatible with newer clients. Also keeping with tradition, this is an offline server, meaning that players without Minecraft accounts will be able to join in on the adventure as well!

We will officially hold the grand opening to the Frontiers tomorrow, July 4th, at 8:00 PM Eastern time. We hope you will be there to begin a new journey into the unknown!

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Posted

Due to recurring appearances by some uninvited strangers, we've now switched SCF over to whitelist mode. This means that, if you're a new player joining the server, you'll need to let us server ops (me, sbl, OWM, jjs, or DG) know, and tell us your in-game name so that we can let you in.

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Posted

SpongeCraft Frontiers has been updated to Minecraft Java 1.14! Not the biggest jump ever, but this allows us to bring in some new features while retaining enough optimization for players. I hope y'all will find this to be a welcome announcement!

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Posted

Hey, y'all! I've just finished several hours of file transferring and testing on SCF, all in the name of adding a couple of new treats to the server as part of our anniversary events. So, what's new?

The first, and smaller of the two new additions is the Custom Heads plugin, which allows players to wear customized graphic blocks as helmets. This was a staple of classic SC, and one that was requested for SCF during our recent revisit of Spongecraftia. Which, speaking of...

The much more important addition to the server is the Multiverse Core suite of plugins, which allows servers to utilize multiple maps, Nether and End counterparts included, as separate dimensions. This means that, while Outlandia has been restored as the server's primary world, we are excited to announce that...

SPONGECRAFTIA IS BACK TO STAY!

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This was something I had thought of pursuing when we first launched SCF, but didn't dare to try until now, thanks to everything I'd heard about the dangers of messing with Multiverse. Well, there would hardly be a better time to give it a shot than at this point in our community's history. With it done, the classic Spongecraftia, its Nether and End dimensions included, is now here for the long haul, and free for everyone to explore at their own leisure. Its main access point from Outlandia is a portal room hidden in Meko's Batcave beneath Twinleaf Town.

Enjoy, y'all!

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Posted

We're excited to announce another new change that's been in the pipeline for quite a bit:

SpongeCraft Frontiers has upgraded from Spigot 1.14.4 to Purpur 1.18.1 1.18.2!

New materials, mechanics, and more are now at our disposal to continue building out our strange little world. For those of you playing on weaker computers, I'd recommend installing CurseForge and grabbing build 3.14.1 of Fabulously Optimized, a mega-collection of mods all focused on making Minecraft run as well as it possibly can. We're still working out some under-the-hood issues with resource usage, but for the most part, everything is now in order and ready to be played. Enjoy, y'all!

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