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Hooky 3: Twice The Trouble


Jinjo

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Zeus the Guitar Lord, aka @Crippling Debt, is seen wandering around the aisles, when a hook strikes his vest from Fisherman #1! However, they use the Extra Hook power-up, and strike Trophy again, killing him off for real!

@SlendyBob (SpongeBob) is seen patrolling the outside, when Fisherman #2 kills him! :( Two more down...

However, there's more! Sheriff SOF has used the handcuffs to arrest Fred Rechid under suspicion of being a Fisherman! He cannot play in Challenge 8. 

Challenge #8 is in 15 minutes.

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Challenge #8:

Fisherman #2 claims to have buried a mysterious chest in Robot-Pirate Island. The chest is in a topic that is:

1.) Not pinned

2.) Less than three pages

3) On the first page of the forum

Find the chest's location. PM, cometchat or in some other way send me the chest.

The top two characters to finish will be immune from the killer(s) tonight, and the first place winner gets a point on the scoreboard. From there, the first place winner will select one of the three cards determining which Fisherman strikes. Fred is unable to play due to the handcuffs.

 

 
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Results:

Homie finished first for the Drasticals, and Cream took second place.

Homie picked Fisherman #2's card, so they got to strike!

...

OWM is seen wandering through a street, when a hook strikes his last remaining vest! :( He is safe for now, but...

Sheriff SOF has decided to shoot Fred Rechid's vest right off of him! :o This does not confirm one way or another if Fred is innocent, however. SOF has used  is only shot of the night, but he glares at Fred, still skeptic. He is hot on Fred's trail...

Challenge #9 will be Thursday, October 26th at 7pm ESTYou may roleplay in this topic or buy something in the power-up store until then.

Contestants:

1.) Fred - Clem

2.) Cream - Plankton

3.) Hayden - Jethro

4.) SOF - Karen

5.) Homie - Mrs. Puff

6.) OWM - Alfred the Lightbulb

7.) Spongetron - Spongetron

Edited by The Lich
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Challenge #9:

Last time, a mysterious chest was found. Now we need to see what is inside of it. It can only be opened by a three digit combination. Here are three hints:

1.) The combination itself is an odd number.

2.) The combination is greater than 100 but less than 150.

3.) The combination has all odd numbers.

Figure out the combination to open the chest. PM, cometchat or in some other way send me the combination.

The top two characters to finish will be immune from the killer(s) tonight, and the first place winner gets a point on the scoreboard. From there, the first place winner will select one of the three cards determining which Fisherman strikes.

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Results:

The combination was 133. Hayden finished first for the Drasticals, while Fred got second. Inside the chest is an odd key. Hayden chose the Double Trouble card, so both Fishermen got to strike. 

...

Tron wanders along a path, when a hook strikes her last vest. But suddenly...

SOF finds the dead body of Fisherman #1 on the road. :o They've been outwitted. Who was Fisherman #1 you may ask? Why, it was...

...

@PhantOWM (Alfred the Lightbulb). Yup, it was the lightbulb...but Fisherman #2 took care of him for you guys. Looks like Fisherman #2 wants to be the big bad this year, and isn't letting any other Fisherman take their glory!

Now, six players remain. One sheriff. One Fisherman. And four innocent. How will it end? Find out Monday, October 30th at 7pm EST for Challenge #10. We're approaching the end.

Contestants:

1.) Fred - Clem

2.) Cream - Plankton

3.) Hayden - Jethro

4.) SOF - Karen

5.) Homie - Mrs. Puff

6.) Spongetron - Spongetron

Edited by The Lich
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Challenge #10:

Last time, inside the mysterious chest we found a key. But to what? Well according to the address on it, it is for the mansion from the very first Hooky game! Yup, throwback Monday. Your goal is to find out which of the six doors the key opens, which it will say when you find a door. Note: The six doors are only in the first page of the mansion. 

Find the right door. PM, cometchat or in some other way send me the door.

The top two characters to finish will be immune from the killer(s) tonight, and the first place winner gets a point on the scoreboard. The Fisherman will get to strike twice tonight.

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Results:

The correct door was 4. Fred finished first for the Band Geeks, while Homie got second. The door led to an odd room, which we'll continue tomorrow.

Elsewhere in the mansion, Fisherman 2 gets ready to pounce, as they have two strikes tonight. They use their first hook to strike SOF, taking off his first vest! @Cream (Plankton) is walking down another part of the hallway, when Fisherman 2 strikes her vest. They use their Extra Hook, killing her off! :o 

We are down to the final five. I don't even know this will end, but I can't wait to find out. Find out how Hooky 3 concludes on Halloween night, Tuesday, October 31st at 7pm EST for Challenge #11, the finale. You may roleplay or buy things until then, which is your last chance to do so.

Contestants:

1.) Fred - Clem

2.) Hayden - Jethro

3.) SOF - Karen

4.) Homie - Mrs. Puff

5.) Spongetron - Spongetron

Edited by The Lich
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Before the finale, Sheriff SOF has made an interesting move: He has decided to shoot @Your Grandma's Feet (Clem)!

...

However, it turns out Fred is NOT Fisherman #2! :o Thus, both him and SOF die together. His gun went up for grabs, which Hayden snagged.

Due to this, this means Challenge #11 is the final challenge now, although what I had planned for 12 will be combined into it. However, this means that...Tron is Fisherman #2, or rather, The Fisherwoman! :o

Yup...let's see how it ends tonight. Finale is in 20 minutes. The finale will be a three way race between Hayden (Sheriff), Tron (Fisherman #2), and Homie (Innocent). Whoever completes the challenge first wins Hooky 3.

Contestants:

1.) Hayden - Jethro

2.) Homie - Mrs. Puff

3.) Spongetron - Spongetron

Edited by The Lich
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Challenge #11 (FINALE):

Here we go. This finale will be split into three parts, and will work like a race. Whoever finishes all three parts first will be the overall winner. Here is part one:

After entering the room, Fisherman #2 has locked everyone inside. Decipher these A1Z26 codes to get out:

Spoiler

1.) 20-8-5 5-14-4 9-19 14-5-1-18

2.) 9 23-9-12-12 18-5-9-7-14 22-9-3-20-15-18-9-15-21-19

3.) 15-23-13 23-1-19 1 6-15-15-12

4.) 8-1-16-16-25 8-1-12-12-15-23-5-5-14

5.) 20-1-11-5 20-8-5 2-1-9-20

6.) 8-15-15-11 12-9-14-5 1-14-4 19-9-14-11-5-18

7.) 19-1-25 7-15-15-4-2-25-5

PM, cometchat or send me the codes in some other way. From there, I will send you part 2.

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