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Destroy the Godmodder (Total Pot of 12,000 doubloons.)


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Devin runs back from the officers. They proceed to resume their guard patrol of the base. General Marsh is currently working on something in his base, but his actions will be unknown until the end of the turn.

(1 Turn Until Enemy Attacks)

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ALLY'S TURN:

Devin fires a well times shot at the Red Troop Officers, killing 10 in a column. Some of the officers topple over, unable to attack this turn. The officers then train their guns on Devin. Devin also gains 500 XP.

ENEMY'S TURN:

The remaining officers fire at Devin!

The Red Troop pull out their submachine guns and fire rapidly at Devin, dealing 100 damage to Devin!

The Green Troop pull out their shotguns and fire, dealing only 200 damage to Devin!

The Blue Troop finally pull out their rifles and fire. Several bullets land, dealing 350 damage to Devin!

Suddenly, the ground shakes and a building pops up from nowhere! A Sawmill pops up and begins to generate wood General Marsh can use. Be careful!

Stats:

[GM] The Godmodder HP: 189/200

[PG] Level 1 Headquarters HP: 2000/2000

[PG] General Marsh HP: ???/???

[PG] Red Submachine Gun Troop HP: 50/50*40 (Dazed)

[PG] Green Shotgun Troop HP: 50/50*50

[PG] Blue Rifle Troop HP: 50/50*50

[PG] Level 1 Sawmill HP: 800/800 (+100 Wood Per Turn)

[AG] Devin HP: 300/1000 Level: 1 EXP: 500/1500 Rank: Cold Cut Sniper. Equipment: Psychic Rifle, Battle-Worn SMG, Two-Tipped Kukri.

[AG] Andrew (Engineer, 150 Metal.) HP: 400/1000 Level : 1 EXP: 0/1000 Rank: Wrench Rattler. Equipment: Blue PDA Blueprints, 6 Shot Shotgun, Iron Cut Wrench.

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Devin ducks behind his trusty camper van, and heals up his wounds, gaining a trusty 500 HP from his last set of bandages, bringing him to 800 HP. Andrew sets up his sentry gun once more, after spending some time upgrading it. As a bonus, he also built a dispenser to provide health and ammo.

The Drifter pops up into battle wielding his trusty RPG and fires a rocket at the HQ! With a mighty blast, the rocket deals 800 damage and kills off 25 Red Soldiers, netting him 500 EXP.

Meanwhile, the Sawmill generates 200 Wood.

Updates:

[PG] Level 1 Headquarters HP: 1200/2000

[PG] Red Submachine Gun Troop HP: 50/50*15

[AG] Level 2 Sentry Gun HP: 1500/1500

[AG] Level 1 Dispenser HP: 1000/1000

[AG] The Drifter HP: 1000/1000 Level: 1 EXP: 500/1500 Rank: Backline Infantry. Equipment: RPG-7, Composite Body Armor (HP: 200/2000), Time Bomb Grenades.

(1 Post Until Enemy Turn)

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The Drifter moves in waving his secondary weapon, the Flamethrower. (This cancells out the Grenade Weapon.) It doesn't kill all of this soldiers, but the Shotgun Troop loses 15 soldiers to the fire.

Andrew's Sentry Gun lets off a few direct shots at the Rifleman and take 10 of them out. The Dispenser heals them both 50 HP each.

ENEMY'S TURN:

Suddenly, the ground begins to tremble as General Marsh's Sawmill upgrades, now generating 200 Wood Per Turn! It's making more wood now for General Marsh to use!

The Submachine Gun Squad fire at Drifter and he takes 50 damage to his armor. With a heavy blast, the Shotgun Troop attacks, dealing another 300 to the armor. Finally the Rifleman attack, dealing 250 damage to his armor for a total of 600 damage.

Updated Stats:

[GM] The Godmodder HP: 189/200

[PG] Level 1 Headquarters HP: 1200/2000

[PG] Level 2 Sawmill HP: 2000/2000

[AG] Devin HP: 800/1000 Level: 1 EXP: 1000/1500 Rank: Cold Cut Sniper Equipment: Psychic Rifle, Battle Worn SMG. Two-Tipped Kukri.

[AG] Andrew HP: 450/1000 Level: 1 EXP: 900/1000 Rank: Wrench Rattler. Equipment: Blue PDA Blueprints, 6 Shot Shotgun, Iron Cut Wrench.

[AG] Drifter HP: 1000/1000 Level: 1 EXP: 1000/1500 Rank: Backline Infantry. Equipment: RPG-7, Composite Body Armor (HP: 1400/2000), "Hotshot" Flamethower.

[PG] Red Submachine Gun Troop HP: 50/50 * 5

[PG] Green Rifleman Troop HP: 50/50 * 40

[PG] Blue Shotgun Troop HP: 50/50 * 35

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The Drifter goes in to shoot at the exposed hole, and instead the troops go in to block him from hurting General Marsh. The Red Troop is now wiped out and the Blue Troop loses 10 people. Meanwhile, General Marsh quickly orders his Green Troop to repair the hole and they do so while Drifter takes out 5 more Blue Troop Men. Drifter is also now Level 2! He gains 250 max HP, as well as a new flamethrower!

Update:
[PG] Level 1 Headquarters HP: 2000/2000
[PG] Red Submachine Gun Troop HP: 0/50
[PG] Blue Shotgun Troop HP: 50/50* 20
[AG] The Drifter HP: 1250/1250 Level: 2 EXP: 0/3000 Rank: Frontline Infantry. Equipment: RPG-7, Composite Body Armor (HP: 1400/2000), 902 Farentheit Flamethower.

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While Drifter calls someone, General Marsh barks out orders to the remaining 55 men to perform Attack 10-4 to stall for time. The men quickly gather around the headquarters in a defensive position. Not only are they spread out, they'll be harder to wipe out. You'll have to find a way to take a bunch out.

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The soldiers back up as Drifter fires his flamethrower, once again forced into space. They're preparing a powerful attack so they won't attack this turn.

Drifter and Devin begin to charge their first charge attacks. They're well hidden from the soldiers.

With a mighty glow, the Headquarters upgrades to Level 2, now with better stats. It now has defense, so it will lower the damage of attacks you do, be careful.

The Godmodder generously gives General Marsh a good amount of wood so he can begin his assault next turn. Get ready!

New entities:

[PG] Headquarters (Level 2) HP: 4000/4000 Tin Shielding HP: 1000/1000 Gives 100 Defense to HQ.

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Finally, something flies over from the horizon. It's an armored helicopter gunship armed with a gatling gun in the nose, a pair of missile pods in each of it's wings (a total of 4) and a bomb bay in it's belly.

 

The helicopter launches a barrage missiles at the HQ before flying away for another attack.

 

I use my flamethrower again to wipe up the remaining soldiers, who are now closely huddled together.

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*randomly gets thrown over there from 50 feet away*

*explodes instantly upon hitting the ground*

 

It had absolutely no effect whatsoever

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Drifter's helicopter enters the scene and unleashes a barrage of rockets, dealing 400*4 damage to the base, including defense.

With his flamethrower, he then proceeds to wipe out the soldiers before they can attack, but before dying, they unleash all their ammo at him, dealing 500 damage to his armor.

Devin assaults the HQ with a bomb, dealing 500 damage to the base.

Rockman enters the scene , not having any effect whatsoever! (Do an attack so I can confirm your class of weaponry, thanks for joining the battle!)

ENEMY'S TURN:

General Marsh unleashes his new defense, the Barracks! (Note, all buildings must be destroyed, excluding resource buildings before you can attack his base. It will still hit, but do much less damage.) Now with the Barracks, he can generate troops! Get ready for next turn!

New Entities:

[PG] Level 1 Barracks HP: 1500/1500 (Can make Infantry.)

Updates:

[AG] Drifter's Armor HP went down to 900! He has gained 800 XP out of 3000 this turn!

[AG] Devin is calling someone in just 3 posts! (You skipped 3.)

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