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Destroy the Godmodder (Total Pot of 12,000 doubloons.)


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Devin Runs to a more upper floor, it is the same amout of hidden percentage.

Andrew Packs up the Sentry and Follows placing it down when he gets there.

(They Both Hide)

Devin then Proceeds to contenue patching up his wounds, Giving him back 150 HP

 

[AG]Devin(Sniper Espurr Form) 850/1000

[AG]Andrew(Engineer) 750/1000

[AG] Level 1 Sentry Gun(200 Metal to Upgrade) 600/750

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Devin runs up a floor of the brick house to the second floor with a 70% chance. He...suceeds again! Andrew soon follows with his sentry gun up the house. After that, Devin uses some of his remaning bandages to patch himself and Andrew up. He's running low on them, he only has enough for 1 more heal for both of them. However, creating a multi-post charge might let him make his own bandages and medical gear.

Update:

[AG]Devin(Sniper Espurr Form) 850/1000

[AG]Andrew(Engineer, 100 Metal) 900/1000

[AG] Level 1 Sentry Gun(200 Metal to Upgrade) 600/750

(2 posts until turn ends.)

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Elliot's Fun Box is the one attack the Godmodder can't predict! The Godmodder catches the fun box, proceeds to open it and is met by a unexpected massive explosion, dealing 1 damage! (50 doubloons.)

Update:

[GM] The Godmodder HP: 196/200

(1 post until allies and enemies attack.)

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The Godmodder flies out of the hole with noclip. Fairly simple for him.

Protip: Try to aim for his entities. The backlash from defeating them may harm him.

Ally's turn:

Devin lines up a shot from the brick house at the Terror Creeper's TNT launcher and lands a direct shot down the Terror Creeper's TNT launcher, dealing 850 damage! Andrew's sentry gun proceeds to do another 150 damage to it, destroying it! Suddenly, all of the TNT in the launcher proceeds to explode in a chain reaction , destroying the Terror Creeper's metal armour, dealing 850 damage to the Terror Creeper and dealing 1000 damage to the fireball launcher! The tables have turned!

Enemy's turn:

"Oh...you think you've won, haven't you?" The Godmodder sneers. "Time to use its' last resort." With that, he presses a button and the Terror Creeper proceeds to vibrate and make a single ominous sound. "6..." "Once this is off, it will demolish you, not me and my plan will succeed. Enjoy."

He then proceeds to detach the fireball cannon from the Terror Creeper and performs another burning attack, this time utilising spinning fireballs! Due to Devin and Andrew being shielded, Devin avoids damage but Andrew gets hit badly, taking 500 damage.

6 posts until detonation. Good luck, you best hurry.

Stats:

[GM] The Godmodder HP: 196/200

[PG] Terror Creeper HP: 3000/6000 (2 turns/6 posts to detonation)

[PG] Terror Creeper Right Arm Fireball Cannon HP: 500/2500 (Critical!)

[AG] Devin (Sniper Espurr Form) HP: 950/1000

[AG] Andrew (Engineer, 100 Metal) HP: 400/1000 (Badly hurt!)

Tick...Tock...

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The Godmodder grabs the fireplace in midair, spins it so fast that it gets extinguished and then proceeds to throw the fireplace in the air. It proceeds to bash the Terror Creeper in the head for 650 damage!

Update:

[PG] Terror Creeper HP: 2350/6000

"5..."

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Andrew and Devin Pack up and run to their car and then Speed Off, but a new Player, Animatronic Monstercat Runs up to the building.

 

5 Mins Later...

 

Devin And Andrew are at a distance where they can shoot, but they are safe at the same time.

 

[AG] Animatronic Monstercat 1000/1000

[AG] Devin(Sniper Espurr Form) 950/1000

[AG] Level 1 Sentry Gun(200 Metal to Upgrade) 600/1000

[AG] Andrew(Engineer) 400/1000

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"4..."

Ally's Turn:

One attempts to send the Godmodder a billion years sideways in time! The attack stuns the Godmodder for this turn, not allowing him to perform the Combo Attack with the Terror Creeper!

The sentry gun beeps and boops, letting off a rapid fire string at the Terror Creeper, dealing 150 damage!

Animatronic Monstercat jumps at the Terror Creeper's body and badly scratches the boss, dealing 300 damage. Due to his close proximity, he cannot be hit this turn.

Devin uses his Psychic Type ability to unload the best possible shot to the Creeper, dealing 1100 damage with an armor piercing shot!

Enemy's Turn:

The Terror Creeper beeps out "IMMINENT DESTRUCTION". With this, he cocks his fire blaster at the duo and ditches the weapon, throwing it at them with the flamethrower mode activated, the gun weighing thousands of pounds, enough to destroy their footing.

Devin and Andrew make it out with the sentry gun as the house is crumbled to their car as the fire cannon is decimated. Not only that, Andrew collects his spare metal in the trunk, bringing him to 150 Metal.

Stats:

[GM] The Godmodder (Confused) HP: 196/200

[PG] Terror Creeper "1 turn to detonation!" HP: 1000/6000 (Hurry!)

[AG] Devin (Sniper Espurr Form) HP: 950/1000

[AG] Andrew ( Engineer, 150 Metal) HP: 400/1000

[AG] Animatronic Monstercat (Still on the Creeper) HP: 1000/1000

[AG?] Devin's Camper Van (Contains: Devin, Andrew, First Aid Kit, Spare Food.) HP: 1250/1250

"3..."

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(Devin's Camper Van is AG)

 

Animatronic Monstercat Tries To Rip Off Terror Creeper's Head, while Devin has found a safe distance and parked.

 

[AG] Devin (Sniper Espurr Form) HP: 950/1000
[AG] Andrew ( Engineer, 150 Metal) HP: 400/1000
[AG] Animatronic Monstercat (Still on the Creeper) HP: 1000/1000
[AG] Devin's Camper Van (Contains: Devin, Andrew, First Aid Kit, Spare Food.) HP: 1250/1250

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Here we go...

Ally's turn:

Animatronic Monstercat uses his power to rip off the Terror Creeper's head! With all his strength, he succeds in doing so, ripping off the Terror Creeper's head and exposing his mechanical innards.

"2..."

Bubblerock then goes in for the final blow with a nuclear bomb that will decimate the Terror! The nuclear bomb set, it ticks off to explode while the other players run off.

"1..."

BOOM!

The nuclear bomb sets off the Terror Creeper's explosion mechanism early, dealing 5 damage to the Godmodder. 250 doubloons to Bubblerock! The explosion also deals 1000 damage to Animatronic Monstercat, a valiant sacrifice made by him.

NOTE: You can only spawn a new entity every 4 turns, but you can charge in the meantime. You can also respawn Animatronic after 8 turns, which will tale a while. Keep your entities alive!

"Fine. If you don't mind me. I''ll have to call up an old friend of mine," The Godmodder tells you. He proceeds to call up an unknown man.

"Yeah, someone's threatening our plan, I need you to sort this out."

A falling part of the Terror Creeper smashes past Devin's Van, nearly missing it. Upon closer inspection, it seems to be a Player Upgrader! Now, your entities or yourself can fight in battle more effectively. You can obtain gear items to collect from killed enemies that will help you in battle! Make sure you don't lose all your HP, or you can't attack for 4 turns, but you can spawn and charge entities in the meantime. Be sure to Level Up to obtain skills and ranks! (I'm considering Devin to be his own fighter.)

Stats:

[GM] The Godmodder HP : 191/200 (Calling Someone.)

[AG] Devin (Sniper Espurr Form) HP: 950/1000 Level: 1. EXP: 0/1500. Rank: Cold Cut Sniper. Gear: Psychic Rifle, Battle Worn SMG, Two Tipped Kukri.

[AG] Andrew (Engineer, 150 Metal) HP: 400/1000 Level: 1. EXP: 0/1000. Rank: Wrench Rattler. Gear: Blue PDA Blueprints, Iron Cut Wrench, 6 Shot Shotgun.

[AG] Devin's Camper Van HP: 1250/1250 (Contains: First Aid Kit, Spare Food.)

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One successfully rips the Godmodder's head off, but he just regrows it, at the cost of 1 HP. Devin then tries to shoot the Godmodder, and does so, dealing 1 damage to him as well.

Suddenly a rumble is heard coming from somewhere. A chopper is seen the distance, and quickly touches down. A man steps out, flanked by 2 officials. "I hear you've been causing my Godmodder friend here some trouble...And that just isn't right. You see, he is going to win, no matter what you try. If you want to kill him...You'll have to get through me first, General Marsh!"

GENERAL MARSH

LEVEL 2 BOSS

With that, a small base suddenly spawns in from the middle of nowhere and General Marsh enters it. As he does, several fleets enter the battle protecting the base, ready to kill!

[GM] The Godmodder HP: 189/200

[PG] General Marsh HP: ???/???

[PG] Level 1 Headquarters HP: 2000/2000

[PG] Red Machine Gun Squadron HP: 50/50 * 50

[PG] Green Stun Squadron HP: 50/50 * 50

[PG] Blue Shotgun Squadron HP: 50/50 * 50

Tip of the Turn: You may be shocked, 150 enemies in battle is no laughing matter! But don't be worried, they have low health! If you use attacks that will damage a lot of them, they'll drop like flies!

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